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ToolModeText.cs 1.32 KiB
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class ToolModeText : MonoBehaviour
    {
    
        // Start is called before the first frame update
        void Start()
        {
            CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged);
        }
    
        // Update is called once per frame
        void Update()
        {
    
            //When ToolMode changes: Change Text of active ToolMode
            switch (ActiveToolMode) {
                case ToolMode.MarkPointMode:
                    gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "Point Mode";
                    break;
                case ToolMode.CreateLineMode:
                    gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "Distance Mode";
                    break;
                case ToolMode.CreateAngleMode:
                    gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "Angle Mode";
                    break;
                case ToolMode.CreateRayMode:
                    gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "Straight Mode";
                    break;
                case ToolMode.ExtraMode:
                    gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "Extra Mode";
                    break;
            }