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John Schihada
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ToolModeText : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged);
}
// Update is called once per frame
void Update()
{
John Schihada
committed
}
void OnToolModeChanged(ToolMode ActiveToolMode) {
//When ToolMode changes: Change Text of active ToolMode
switch (ActiveToolMode) {
case ToolMode.MarkPointMode:
gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "Point Mode";
break;
case ToolMode.CreateLineMode:
gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "Distance Mode";
break;
case ToolMode.CreateAngleMode:
gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "Angle Mode";
break;
case ToolMode.CreateRayMode:
gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "Straight Mode";
break;
case ToolMode.ExtraMode:
gameObject.GetComponentInChildren<UnityEngine.UI.Text>().text = "Extra Mode";
break;
}