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using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityStandardAssets.Utility
{
#if UNITY_EDITOR
[ExecuteInEditMode]
#endif
public class PlatformSpecificContent : MonoBehaviour
#if UNITY_EDITOR
, UnityEditor.Build.IActiveBuildTargetChanged
#endif
{
private enum BuildTargetGroup
{
Standalone,
Mobile
}
[SerializeField]
private BuildTargetGroup m_BuildTargetGroup;
[SerializeField]
private GameObject[] m_Content = new GameObject[0];
[SerializeField]
private MonoBehaviour[] m_MonoBehaviours = new MonoBehaviour[0];
[SerializeField]
private bool m_ChildrenOfThisObject;
#if !UNITY_EDITOR
void OnEnable()
{
CheckEnableContent();
}
#else
public int callbackOrder
{
get
{
return 1;
}
}
#endif
#if UNITY_EDITOR
private void OnEnable()
{
EditorApplication.update += Update;
}
private void OnDisable()
{
EditorApplication.update -= Update;
}
public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget)
{
CheckEnableContent();
}
private void Update()
{
CheckEnableContent();
}
#endif
private void CheckEnableContent()
{
#if (UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_TIZEN)
if (m_BuildTargetGroup == BuildTargetGroup.Mobile)
{
EnableContent(true);
} else {
EnableContent(false);
}
#endif
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_TIZEN)
if (m_BuildTargetGroup == BuildTargetGroup.Mobile)
{
EnableContent(false);
}
else
{
EnableContent(true);
}
#endif
}
private void EnableContent(bool enabled)
{
if (m_Content.Length > 0)
{
foreach (var g in m_Content)
{
if (g != null)
{
g.SetActive(enabled);
}
}
}
if (m_ChildrenOfThisObject)
{
foreach (Transform t in transform)
{
t.gameObject.SetActive(enabled);
}
}
if (m_MonoBehaviours.Length > 0)
{
foreach (var monoBehaviour in m_MonoBehaviours)
{
monoBehaviour.enabled = enabled;
}
}
}
}
}