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HitWater.cs 351 B
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class HitWater : MonoBehaviour
    {
        void OnControllerColliderHit(ControllerColliderHit hit)
        {
            if (hit.collider.gameObject.layer == LayerMask.NameToLayer("Water")) {
                transform.position = new Vector3(-2.68f, 1f, 1.89f);
            }
        }
    }