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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static CommunicationEvents;
public class ExtraGadget : Gadget
{
public WorldCursor Cursor;
void Awake()
{
if (FactManager == null) FactManager = GameObject.FindObjectOfType<FactManager>();
CommunicationEvents.TriggerEvent.AddListener(OnHit);
if (this.Cursor == null) this.Cursor = GameObject.FindObjectOfType<WorldCursor>();
this.UiName = "Extra Mode";