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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gadget : MonoBehaviour
{
public int id;
public string UiName;
public Sprite Sprite;
public FactManager FactManager;
public LayerMask ignoreLayerMask;
void Awake()
{
if (FactManager == null) FactManager = GameObject.FindObjectOfType<FactManager>();
CommunicationEvents.TriggerEvent.AddListener(OnHit);
}
public virtual void OnHit(RaycastHit hit){}