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using System.Collections.Generic;
using System;
using static CommunicationEvents;
public Dictionary<string, GameObject> displayedFacts = new Dictionary<string, GameObject>();
public GameObject prefab_Point;
public GameObject prefab_Distance;
public GameObject prefab_Angle;
public GameObject prefab_Default;
public GameObject prefab_OnLine;
public GameObject prefab_Line;
public Dictionary<string, GameObject> prefabDictionary;
public int x_Start;
public int y_Start;
public int X_Pacece_Between_Items;
public int y_Pacece_Between_Items;
public int number_of_Column;
//Start is called before the first frame update
var rect = GetComponent<RectTransform>();
x_Start = (int)(rect.rect.x + X_Pacece_Between_Items * .5f);
y_Start = (int)(-rect.rect.y - y_Pacece_Between_Items * .5f);//);
number_of_Column = Mathf.Max(1, (int)(rect.rect.width / prefab_Point.GetComponent<RectTransform>().rect.width) - 1);
AddFactEvent.AddListener(AddFact);
AnimateExistingFactEvent.AddListener(AnimateFact);
prefabDictionary = new Dictionary<string, GameObject>() {
{"PointFact", prefab_Point},
{"LineFact", prefab_Distance},
{"RayFact", prefab_Line},
{"AngleFact", prefab_Angle},
{"OnLineFact", prefab_OnLine}
};
public void AddFact(Fact fact) {
int fid = fact.Id;
var obj = CreateDisplay(transform, fact);
obj.GetComponent<RectTransform>().localPosition = GetPosition(fid);
displayedFacts.Add(fact.backendURI, obj);
public void AnimateFact(Fact fact) {
var factIcon = displayedFacts[fact.backendURI];
factIcon.GetComponentInChildren<ImageHintAnimation>().AnimationTrigger();
string getLetter(int Id) {
return ((Char)(64 + Id + 1)).ToString();
}
private GameObject CreateDisplay(Transform transform, Fact fact)
return fact.instantiateRepresentation(prefabDictionary[fact.GetType().Name], transform);
public Vector3 GetPosition(int i)
{
return new Vector3(x_Start + (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f);
}