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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public string preferredStartScrollName;
public int tryScrollListTimes = 2;
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static public List<Scroll> AvailableScrolls;
public int x_Start;
public int y_Start;
public int X_Pacece_Between_Items;
public int y_Pacece_Between_Items;
public int number_of_Column;
return new Vector3(x_Start + (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f);
// Start is called before the first frame update
void Start()
{
var rect = GetComponent<RectTransform>();
x_Start = (int)(rect.rect.x + X_Pacece_Between_Items * .5f);
y_Start = (int)(-rect.rect.y - y_Pacece_Between_Items * .5f);//);
number_of_Column = Mathf.Max(1, (int)(rect.rect.width / ScrollPrefab.GetComponent<RectTransform>().rect.width) - 1);
//string path = "Mock-Scrolls.json";
//string jsonString = File.ReadAllText(path);
//buildScrollSelection(jsonString);
StartCoroutine(getScrollsfromServer());
IEnumerator getScrollsfromServer()
{
//Try /scroll/listAll endpoint when scroll/list is not working
UnityWebRequest request = UnityWebRequest.Get(CommunicationEvents.ServerAdress + "/scroll/list");
//Postman-Echo-Mock
//UnityWebRequest request = UnityWebRequest.Get("https://019a8ea5-843a-498b-8d0c-778669aef987.mock.pstmn.io/get");
for (int i = 0; i < this.tryScrollListTimes; i++)
{
request = UnityWebRequest.Get(CommunicationEvents.ServerAdress + "/scroll/list");
request.method = UnityWebRequest.kHttpVerbGET;
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.ConnectionError
|| request.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogWarning(request.error);
Debug.Log("GET Scroll/list failed. Attempt: " + (i + 1).ToString());
}
else
{
break;
}
}
if (request.result == UnityWebRequest.Result.ConnectionError
|| request.result == UnityWebRequest.Result.ProtocolError)
string jsonString = File.ReadAllText(Application.streamingAssetsPath + "/scrolls.json");
CommunicationEvents.ServerRunning = true;
string jsonString = request.downloadHandler.text;
Debug.Log("JsonString from Server: \n" + jsonString);
if (jsonString.Equals("[]"))
jsonString = File.ReadAllText(Application.streamingAssetsPath + "/scrolls.json");
Debug.Log("Used JsonString: \n" + jsonString);
AvailableScrolls = Scroll.FromJSON(jsonString);
ScrollButtons = new GameObject[AvailableScrolls.Count];
for (int i = 0; i < AvailableScrolls.Count; i++)
{
var obj = Instantiate(ScrollPrefab, Vector3.zero, Quaternion.identity, transform);
obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
obj.GetComponent<ScrollClickedScript>().scroll = AvailableScrolls[i];
obj.GetComponent<ScrollClickedScript>().DetailScreen = this.DetailScreen;
obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = AvailableScrolls[i].label;
Scroll preferredStartScroll = AvailableScrolls.Find(x => x.label.Equals(preferredStartScrollName));
if (preferredStartScroll != null)
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this.DetailScreen.GetComponent<ScrollDetails>().setScroll(preferredStartScroll);