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using UnityEngine;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
public class IngameUI_OnOff_mobile : MonoBehaviour
{
public GameObject myself_GObj;
public int myUI_ID;
public int default_value;
private bool cA;
void Start()
{
cA = CheckArray();
if (cA)
{
if (UIconfig.CanvasOnOff_Array[myUI_ID] != 2 || UIconfig.CanvasOnOff_Array[myUI_ID] != 3)
{
UIconfig.CanvasOnOff_Array[myUI_ID] = default_value;
//Update();
}
}
}
private void Update()
{
if (cA && lasttime != UIconfig.CanvasOnOff_Array[myUI_ID])
{
switch (UIconfig.CanvasOnOff_Array[myUI_ID])
{
case 1:
ActivateUIC();
break;
case 0:
ClearUIC();
break;
case 3:
ActivateUIC();
break;
case 2:
ClearUIC();
break;
default:
ClearUIC();
break;
}
}
}
private bool CheckArray()
{
if (myUI_ID >= 0 && myUI_ID < UIconfig.CanvasOnOff_Array.Length)
{
return true;
}
return false;
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ActivateUIC()
{
for (int i = 0; i < myself_GObj.transform.childCount; i++)
{
myself_GObj.transform.GetChild(i).gameObject.SetActive(true);
}
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ClearUIC()
{
for (int i = 0; i < myself_GObj.transform.childCount; i++)
{
myself_GObj.transform.GetChild(i).gameObject.SetActive(false);
}
}