Skip to content
Snippets Groups Projects
PointAndClick_changeCam.cs 1.57 KiB
Newer Older
  • Learn to ignore specific revisions
  • using UnityEngine;
    //using static StreamingAssetLoader;
    //using static CheckServer;
    //using static CommunicationEvents;
    
    
    public class PointAndClick_changeCam : MonoBehaviour
    {
    
        public GameObject myCamera_GObj;
    
    
    
        public GameObject Position1_GObj;
        public GameObject Position2_GObj;
    
        public GameObject Position3_GObj;
    
    MaZiFAU's avatar
    MaZiFAU committed
        private int Position = 1;
    
    
    
    
        void Start()
        {
            myCamera_GObj.transform.position = Position1_GObj.transform.position;
            myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation;
    
        }
    
        public void changePosition()
        {
            Position++;
            switch (Position)
            {
                case 1:
                    myCamera_GObj.transform.position = Position1_GObj.transform.position;
                    myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation;
                    break;
                case 2:
                    myCamera_GObj.transform.position = Position2_GObj.transform.position;
                    myCamera_GObj.transform.rotation = Position2_GObj.transform.rotation;
                    break;
                case 3:
                    myCamera_GObj.transform.position = Position3_GObj.transform.position;
                    myCamera_GObj.transform.rotation = Position3_GObj.transform.rotation;
                    break;
                default:
                    myCamera_GObj.transform.position = Position1_GObj.transform.position;
                    myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation;
                    Position = 1;
                    break;