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using UnityEngine;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
public class TalkingButton_mobile : MonoBehaviour
{
public GameObject myself_GObj;
void Start()
{
}
private void Update()
{
if (UIconfig.numberOfTalkingTargets > 0)
{
ActivateUIC();
}
else
{
ClearUIC();
}
UIconfig.numberOfTalkingTargets = 0;
}
public void Talk_Bttn()
{
UIconfig.nextDialogPlease++;
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ActivateUIC()
{
for (int i = 0; i < myself_GObj.transform.childCount; i++)
{
myself_GObj.transform.GetChild(i).gameObject.SetActive(true);
}
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ClearUIC()
{
for (int i = 0; i < myself_GObj.transform.childCount; i++)
{
myself_GObj.transform.GetChild(i).gameObject.SetActive(false);
}
}
}