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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using static CommunicationEvents;
public static class Loader
{
/// <summary> <see langword="null"/> or current <see cref="AsyncOperation"/> loading a <see cref="Scene"/>.</summary>
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private static AsyncOperation loadingscene;
/// <summary> Defines last <see cref="Scene"/> loaded by this and/ or to be loaded when calling <see cref="LoaderCallback"/>.</summary>
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private static string nextscene;
private class MonoDummy : MonoBehaviour { };
/// <summary>
/// <c>return <see cref="loadingscene"/> == <see langword="null"/> ? 1f : <see cref="loadingscene"/>.progress;</c>
/// </summary>
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public static float progress {
get {
return loadingscene == null ? 1f : loadingscene.progress;
}
}
/// <summary>
/// <c>return <see cref="loadingscene"/> == null ? <see langword="true"/> : <see cref="loadingscene"/>.isDone;</c>
/// </summary>
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public static bool isDone {
get {
return loadingscene == null ? true : loadingscene.isDone;
}
}
/// <summary>
/// Tries to init (via <see cref="StageStatic.LoadInitStage(string, bool, bool, GameObject)"/>) defined <see cref="Stage"/> and load it (via <see cref="LoadScene(string)"/>).
/// </summary>
/// <param name="name">defines <see cref="Stage.name"/></param>
/// <param name="local">defines !<see cref="Stage.use_install_folder"/></param>
/// <param name="restore_session">see <see cref="StageStatic.LoadInitStage(string, bool, bool, GameObject)"/></param>
/// <returns>see <see cref="StageStatic.LoadInitStage(string, bool, bool, GameObject)"/></returns>
public static bool LoadStage(string name, bool local, bool restore_session)
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{
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if (!StageStatic.LoadInitStage(name, local, restore_session))
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return false;
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LoadScene(StageStatic.stage.scene);
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return true;
}
/// <summary>
/// Sets <see cref="nextscene"/> and synchronously loads "LoadingScene", which in turn will asynchronously load <paramref name="scene"/>.
/// </summary>
/// <param name="scene">sets <see cref="nextscene"/></param>
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public static void LoadScene(string scene)
{
nextscene = scene;
SceneManager.LoadScene("LoadingScene");
// loads LoadingScreen, which will call LoaderCallback() in LoadingScreenPercentage
}
/// <summary>
/// Wrapps <see cref="LoadScene(string)"/>
/// <br/> // TODO: needed? used in Inspector?
/// </summary>
/// \copybrief LoadScene(string)
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public static void LoadScene(Scene scene)
{
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}
/// <summary> Called when <see cref="LoadingScreenPercentage"/> is destroyed. </summary>
/// <remarks> Does currently nothing. </remarks>
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public static void PostLoad()
{
;
}
/// <summary>
/// Called when <see cref="LoadingScreenPercentage"/> starts and loads asynchronously <see cref="nextscene"/>. <br/>
/// sets <see cref="loadingscene"/>
/// </summary>
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public static void LoaderCallback()
{
loadingscene = SceneManager.LoadSceneAsync(nextscene);
}
}