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Fact.cs 481 B
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  • using UnityEngine;
    
    public class Fact
    {
        public int Id;
        public GameObject Representation;
    
    }
    
    //I am not sure if we ever need to attach these to an object, so one script for all for now...
    
    public class PointFact : Fact
    {
        public Vector3 Point;
    
        public Vector3 Normal;
    }
    public class LineFact : Fact
    {
        public int Pid1, Pid2;
    }
    public class AngleFact : Fact
    {
        public int Pid1, Pid2, Pid3;
    }
    public class OnLineFact : Fact
    {
        public int Pid1, Pid2, Pid3;
    }