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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static StreamingAssetLoader;
//using static CheckServer;
using static CommunicationEvents;
using static UIconfig;
using UnityEngine.EventSystems;
using static Restart;
using static SceneSwitcher;
using System;
public class ScalingCollider: MonoBehaviour
{
private double scale;
public double ColliderRadius;
public int Collidersize_ID;
public bool use_ColliderRadius;
public SphereCollider myCollider;
void Start()
{
scalingCollider();
}
private void Update()
{
}
private void scalingCollider()
{
switch (Opsys)
{
case 1:
scale=colliderScale_all* UIconfig.colliderScale_Mobile_default; ;
break;
case 0:
scale = colliderScale_all * UIconfig.colliderScale_PC_default;
break;
default:
scale = colliderScale_all * UIconfig.colliderScale_PC_default;
break;
}
if (use_ColliderRadius)
{
scale=scale * ColliderRadius;
}
else
{
if (CheckArray())
{
scale = scale * colliderScale_Obj_array[Collidersize_ID];
}
}
myCollider.radius = Convert.ToSingle(scale);
print("Scale "+scale);
}
private bool CheckArray()
{
if (Collidersize_ID >= 0 && Collidersize_ID < UIconfig.colliderScale_Obj_array.Length)
{
return true;
}
return false;
}
//public static double colliderScale_ = 1; //Script
//public static double colliderScale_PC_default = 1;
//public static double colliderScale_Mobile_default = 5;
//public static double colliderScale_Tree = 0.5;
}