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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
using static UIconfig;
using UnityEngine.EventSystems;
using static StageStatic;
/*
https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/#:~:text=The%20most%20convenient%20method%20for%20pausing%20the%20game,will%20return%20the%20game%20to%20its%20normal%20speed.
*/
public class SceneStartMenue_101 : MonoBehaviour//, IPointerDownHandler, IPointerUpHandler
{
//public GameObject myself_GObj_Txt;
public Text myself_GObj_Txt;
public int myself_Txt_ID;
//public int myUI_ID;
//public int setValueTo;
//public bool ResetLevel;
//public bool checkTimeToStop;
//public bool ResetUI;
//public int switchToScene_ID_;
string missionbriefing = "";
string missionbriefing1 = "After a long trip through the forest, you have found a resting place near a stream. After drinking some water you have heared cracking of branches. It seems you are not alone.";
string missionbriefing330 = "as a Sidescroller Game with camera change";
string missionbriefing331 = "as a Sidescroller Game";
string missionbriefing332 = "as a Escaperoom Game";
string missionbriefing333 = "as a Third Person Game with high Camera";
string missionbriefing334 = "as a Third Person Game";
string missionbriefing335 = "as a First Person Game";
string missionbriefing336 = "as a First Person Game with old mainplayer version";
void Start()
{
//myself_GObj_Txt.text = "hello World";
//StageStatic StgStc = new StageStatic();
//myself_GObj_Txt.text = "ssss"+StageStatic.stage.number;
//myself_GObj_Txt.text = "ssss" + StageStatic.stage.scene;
//myself_GObj_Txt.text = "ssss" + StageStatic.stage.description;
switch (myself_Txt_ID) {
case 1 :
myself_GObj_Txt.text = "World: " + StageStatic.stage.scene + "\n" +
"Stage: " + StageStatic.stage.name + "\n";
//"Info:" + StageStatic.stage.description;
break;
case 2:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
//"\n"+
missionbriefing;
break;
case 330:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
//"\n"+
missionbriefing330;
break;
case 331:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
//"\n"+
missionbriefing331;
break;
case 332:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
//"\n"+
missionbriefing332;
break;
case 333:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
//"\n"+
missionbriefing333;
break;
case 334:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
//"\n"+
missionbriefing334;
break;
case 335:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
//"\n"+
missionbriefing335;
break;
case 336:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
//"\n"+
missionbriefing336;
break;
case 337:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
//"\n"+
missionbriefing336;
break;