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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
using static UIconfig;
using UnityEngine.EventSystems;
using static Restart;
using static SceneSwitcher;
/*
https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/#:~:text=The%20most%20convenient%20method%20for%20pausing%20the%20game,will%20return%20the%20game%20to%20its%20normal%20speed.
*/
public class TimeStop: MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public bool checkTimeToStop;
void Start()
{
PauseGame();
}
private void Update()
{
if (checkTimeToStop == true) {
PauseGame();
//disableGameUI();
}
}
public void OnPointerDown(PointerEventData data)
{
}
public void OnPointerUp(PointerEventData data)
{
}
private void PauseGame()
{
UIconfig.GamePaused = true;
Time.timeScale = 0;
}
}