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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
using static UIconfig;
using static StreamingAssetLoader;
public class ResetSaveDataButton_mobile : MonoBehaviour
{
void Start()
{
}
private void Update()
{
}
public void resetPlayerConfig_Bttn()
{
ResetPlayerConfig();
//leads to RereadFiles_PersistentDataPath();
}
public void resetPlayerSaveGame_Bttn()
{
//ResetPlayerSaveGame();
ResetDataPath();
print("resetPlayerSaveGame_Bttn, Todo");
}
public void resetDataPath_Bttn()
{
//ResetPlayerSaveGame();
ResetDataPath();
}
public void ResetAllSaveData_Bttn()
{
ResetStreamingAsset();
}
}