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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static CheckServer;
using static CommunicationEvents;
using static StreamingAssetLoader;
using static UIconfig;
using UnityEngine.EventSystems;
public class SceneSwitcher : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public int switchToScene_ID;
void Start()
{
}
private void Update()
{
if (false) { Debug.Log(debug_path); }
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}
public void OnPointerDown(PointerEventData data)
{
}
public void OnPointerUp(PointerEventData data)
{
NowsSwitchToScene(switchToScene_ID);
}
public void NowsSwitchToScene(int switchToSceneID_2)
{
switch(switchToSceneID_2)
{
case 3:
SceneManager.LoadScene("LaunchMenue");
break;
case 4:
SceneManager.LoadScene("MainMenue");
break;
default:
SceneManager.LoadScene("LaunchMenue");
break;
}
}
}