Skip to content
Snippets Groups Projects
MobileControlRig.cs 2.25 KiB
Newer Older
  • Learn to ignore specific revisions
  • #if UNITY_EDITOR
    using UnityEditor;
    #endif
    using UnityEngine;
    
    
    namespace PlayerCtrl
    {
        [ExecuteInEditMode]
        public class MobileControlRig : MonoBehaviour
    #if UNITY_EDITOR
            , UnityEditor.Build.IActiveBuildTargetChanged
    #endif
        {
            // this script enables or disables the child objects of a control rig
            // depending on whether the USE_MOBILE_INPUT define is declared.
    
            // This define is set or unset by a menu item that is included with
            // the Cross Platform Input package.
    
    
    #if !UNITY_EDITOR
    	void OnEnable()
    	{
    		CheckEnableControlRig();
    	}
    #else
            public int callbackOrder
            {
                get
                {
                    return 1;
                }
            }
    #endif
    
            private void Start()
            {
    #if UNITY_EDITOR
                if (Application.isPlaying) //if in the editor, need to check if we are playing, as start is also called just after exiting play
    #endif
                {
                    UnityEngine.EventSystems.EventSystem system = GameObject.FindObjectOfType<UnityEngine.EventSystems.EventSystem>();
    
                    if (system == null)
                    {//the scene have no event system, spawn one
                        GameObject o = new GameObject("EventSystem");
    
                        o.AddComponent<UnityEngine.EventSystems.EventSystem>();
                        o.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
                    }
                }
            }
    
    #if UNITY_EDITOR
    
            private void OnEnable()
            {
                EditorApplication.update += Update;
            }
    
    
            private void OnDisable()
            {
                EditorApplication.update -= Update;
            }
    
    
            private void Update()
            {
                CheckEnableControlRig();
            }
    #endif
    
    
            private void CheckEnableControlRig()
            {
    #if MOBILE_INPUT
    		EnableControlRig(true);
    #else
                EnableControlRig(false);
    #endif
            }
    
    
            private void EnableControlRig(bool enabled)
            {
                foreach (Transform t in transform)
                {
                    t.gameObject.SetActive(enabled);
                }
            }
    
    #if UNITY_EDITOR
            public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget)
            {
                CheckEnableControlRig();
            }
    #endif
        }
    }