Newer
Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class TestInput : MonoBehaviour
{
private ControlMapping input_ControlMapping;
//private RebindUISampleActions input_ControlMapping;
public Image image;
public Color imageColorToBeUsed = Color.green;
public Color imageColorToBeUsed_w = Color.white;
public float currentImageColorAlpha = 0.5f;
// public InputActionAsset actions;
// Start is called before the first frame update
void Start()
{
}
private void Awake()
{
//New InputSystem
input_ControlMapping = new ControlMapping();
input_ControlMapping.Actionmap1.Movement.Enable();
}
private void OnEnable()
{
input_ControlMapping = new ControlMapping();
input_ControlMapping.Actionmap1.Movement.Enable();
}
private void OnDisable()
{
input_ControlMapping.Actionmap1.Movement.Disable();
}
// Update is called once per frame
void Update()
{
image = GetComponent<Image>();
//Get the alpha value of Color
currentImageColorAlpha = image.color.a;
//Assign Color
float vertical = input_ControlMapping.Actionmap1.Movement.ReadValue<Vector2>().x;
if (vertical != 0)
{
image.color = imageColorToBeUsed;
}
else
{
image.color = imageColorToBeUsed_w;
}
}
}