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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DisplayFacts : MonoBehaviour
{
public Inventory inventory;
public GameObject prefab;
public int x_Start;
public int y_Start;
public int X_Pacece_Between_Items;
public int y_Pacece_Between_Items;
public int number_of_Column;
// Start is called before the first frame update
void Start()
{
//CreateDisplay();
}
// Update is called once per frame
void Update()
{
UpdateDisplay();
}
public void UpdateDisplay()
for( int i = 0; i< inventory.Facts.Count; i++){
if(! inventory.Facts[i].isDisplayed){
var obj = Instantiate(prefab, Vector3.zero, Quaternion.identity, transform);
obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
//obj.transform.FindChild("PointOne").text = "X";
//obj.transform.FindChild("PointTwo").text = "Y";
inventory.Facts[i].isDisplayed = true;
}
}
}
public Vector3 GetPosition(int i)
{
return new Vector3(x_Start+ (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f);
}
}