Skip to content
Snippets Groups Projects
DisplayFacts.cs 1.31 KiB
Newer Older
  • Learn to ignore specific revisions
  • BenniHome's avatar
    BenniHome committed
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class DisplayFacts : MonoBehaviour
    {
    
        public Inventory inventory;
    
    BenniHome's avatar
    BenniHome committed
    
        public GameObject prefab;
    
        public int x_Start;
        public int y_Start;
        public int X_Pacece_Between_Items;
        public int y_Pacece_Between_Items;
        public int number_of_Column;
        // Start is called before the first frame update
        void Start()
        {
            //CreateDisplay();
        }
    
        // Update is called once per frame
        void Update()
        {
           UpdateDisplay();
        }
    
        public void UpdateDisplay()
    
    BenniHome's avatar
    BenniHome committed
             for( int i = 0; i< inventory.Facts.Count; i++){
                if(! inventory.Facts[i].isDisplayed){
                    var obj = Instantiate(prefab, Vector3.zero, Quaternion.identity, transform);
                    obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
    
                    //obj.transform.FindChild("PointOne").text = "X";
                    //obj.transform.FindChild("PointTwo").text = "Y";
    
    BenniHome's avatar
    BenniHome committed
                    inventory.Facts[i].isDisplayed = true;
                }
                
            }
        }
    
        public Vector3 GetPosition(int i)
        {
            return new Vector3(x_Start+ (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f);
        }
    }