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using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Allowes for Pages of <see cref="MenueLoader"/> to contain Lists.
/// </summary>
/// <typeparam name="T">Type to list</typeparam>
public abstract class ListLoader<T> : MenueLoader
{
/// <summary> <see cref="GameObject"/> to which new <see cref="EntryHeader"/> entries are being added. </summary>
/// <summary> Template for new entries to be added to <see cref="List"/> </summary>
Marco Zimmer
committed
public GameObject EntryHeader;
Marco Zimmer
committed
// To measure correct timings, uncomment
//StartCoroutine(_Init());
//System.Collections.IEnumerator _Init()
//{
// yield return new WaitForFixedUpdate();
}
protected void OnDisable()
{
Clear();
}
List.DestroyAllChildren();
protected abstract void Default();
public virtual void ListButtons(List<T> list)
{
if (list.Count == 0)
Default();
else
ListButtonsWrapped(list);
}
protected abstract void ListButtonsWrapped(List<T> list);