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SceneSwitcher.cs 1.25 KiB
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI; //andr
    using UnityEngine.SceneManagement;
    using System.IO; //
    using UnityEngine.Video;//streaming
    using UnityEngine.Networking;
    //using static CheckServer;
    
    using static CommunicationEvents;
    
    using static StreamingAssetLoader;
    using static UIconfig;
    using UnityEngine.EventSystems;
    
    
    public class SceneSwitcher : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
    {
        public int switchToScene_ID;
        
        void Start()
        {
            
        }
    
        private void Update()
        {
    
    
            // Debug.Log(debug_path);
    
        }
    
        public void OnPointerDown(PointerEventData data)
        {
    
        }
    
    
        public void OnPointerUp(PointerEventData data)
        {
            NowsSwitchToScene(switchToScene_ID);
    
        }
    
        public void NowsSwitchToScene(int switchToSceneID_2)
        {
    
    
            switch(switchToSceneID_2)
            {
                case 3:  
                        SceneManager.LoadScene("LaunchMenue");
                        break;
                case 4:  
                        SceneManager.LoadScene("MainMenue");
                        break;
                default:
                        SceneManager.LoadScene("LaunchMenue");
                        break;
    
            }        
            
            
        }
    }