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Marco Zimmer
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using UnityEngine;
using static GlobalStatic;
public class GlobalBehaviour : MonoBehaviour
{
public static GlobalBehaviour globalSettings;
//Make sure when using RGBA-Colors, the A-value of animationStartColor
//and animationEndColor is the same OR try with value = 255
public static Color hintAnimationStartColor;
public static Color hintAnimationEndColor;
public static float hintAnimationDuration;
void Awake()
{
GlobalStatic.ShallowLoadStages();
}
public static void SetMode(bool create)
{
SetMode(create ? Mode.Create : Mode.Play);
}
public static void SetMode(Mode mode)
{
GlobalStatic.SetMode(mode);
}
}