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GadgetManager.cs 1.88 KiB
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    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class GadgetManager : MonoBehaviour
    {
    
        Dictionary<ToolMode,Gadget> modeToGadget = new Dictionary<ToolMode, Gadget>();
        public GameObject GadgetUI;
        // Start is called before the first frame update
        void Start()
        {
            CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged);
            var gadgets = GetComponentsInChildren<Gadget>();
    
            Debug.Log(gadgets.Length);
            foreach (var gadget in gadgets)
            {
           
                modeToGadget.Add(gadget.ToolMode, gadget);
                CreateButton(gadget);
                gadget.gameObject.SetActive(false);
            }
            modeToGadget[CommunicationEvents.ActiveToolMode].gameObject.SetActive(true);
            GadgetUI.GetComponent<ToolModeSelector>().enabled = true;
        }
    
        public void CreateButton(Gadget gadget)
        {
            var button = GameObject.Instantiate(Resources.Load("Prefabs/GadgetButton") as GameObject);
            button.GetComponent<Image>().sprite = gadget.Sprite;
            button.transform.SetParent(GadgetUI.transform);
            var uiRect = GadgetUI.GetComponent<RectTransform>().rect;
            var buttonRect = button.GetComponent<RectTransform>().rect;
            button.transform.localPosition = Vector2.right*(-.5f * uiRect.width //left border
                + buttonRect.width * .75f //border distance including button width
                + buttonRect.width * 1.5f * (int)gadget.ToolMode); //offset
               
        }
    
        public void OnToolModeChanged(ToolMode ActiveToolMode)
        {
            modeToGadget[CommunicationEvents.ActiveToolMode].gameObject.SetActive(false);
            CommunicationEvents.ActiveToolMode = ActiveToolMode;
            modeToGadget[CommunicationEvents.ActiveToolMode].gameObject.SetActive(true);
        }
    
        // Update is called once per frame
        void Update()
        {
            
        }
    }