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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GadgetManager : MonoBehaviour
{
Dictionary<ToolMode,Gadget> modeToGadget = new Dictionary<ToolMode, Gadget>();
public GameObject GadgetUI;
// Start is called before the first frame update
void Start()
{
CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged);
var gadgets = GetComponentsInChildren<Gadget>();
Debug.Log(gadgets.Length);
foreach (var gadget in gadgets)
{
modeToGadget.Add(gadget.ToolMode, gadget);
CreateButton(gadget);
gadget.gameObject.SetActive(false);
}
modeToGadget[CommunicationEvents.ActiveToolMode].gameObject.SetActive(true);
GadgetUI.GetComponent<ToolModeSelector>().enabled = true;
}
public void CreateButton(Gadget gadget)
{
var button = GameObject.Instantiate(Resources.Load("Prefabs/GadgetButton") as GameObject);
button.GetComponent<Image>().sprite = gadget.Sprite;
button.transform.SetParent(GadgetUI.transform);
var uiRect = GadgetUI.GetComponent<RectTransform>().rect;
var buttonRect = button.GetComponent<RectTransform>().rect;
button.transform.localPosition = Vector2.right*(-.5f * uiRect.width //left border
+ buttonRect.width * .75f //border distance including button width
+ buttonRect.width * 1.5f * (int)gadget.ToolMode); //offset
}
public void OnToolModeChanged(ToolMode ActiveToolMode)
{
modeToGadget[CommunicationEvents.ActiveToolMode].gameObject.SetActive(false);
CommunicationEvents.ActiveToolMode = ActiveToolMode;
modeToGadget[CommunicationEvents.ActiveToolMode].gameObject.SetActive(true);
}
// Update is called once per frame
void Update()
{
}
}