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BackToButton_withConfChange.cs
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MaZiFAU authored
Bug Fixes: +adjustet Gadget layerMask & logic (layerIgnore -> layer Hit) +repaired crossline selection +Adjusted Layers for tree-snapzones & Boundary Walls Refactored: +WorldCurser: SnappLogic +other things
MaZiFAU authoredBug Fixes: +adjustet Gadget layerMask & logic (layerIgnore -> layer Hit) +repaired crossline selection +Adjusted Layers for tree-snapzones & Boundary Walls Refactored: +WorldCurser: SnappLogic +other things
BackToButton_withConfChange.cs 410 B
using UnityEngine;
public class BackToButton_withConfChange : MonoBehaviour
{
public GameObject backTo_GObj;
public GameObject parentM_GObj;
public int GameplayMode;
public void goBackButtonOPTM()
{
//NetworkJSON_Save();
parentM_GObj.SetActiveAllChildren(false);
backTo_GObj.SetActive(true); ;
UIconfig.GameplayMode = GameplayMode;
}
}