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BackToButton_withConfChange.cs.meta
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Stefan Richter authoredStefan Richter authored
IngameUI_OnOff_mobile.cs 2.28 KiB
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
using static UIconfig;
public class IngameUI_OnOff_mobile : MonoBehaviour
{
public GameObject myself_GObj;
public int myUI_ID;
public int default_value;
private bool cA;
private int lasttime=-99;
void Start()
{
cA = CheckArray();
if (cA)
{
if (UIconfig.CanvasOnOff_Array[myUI_ID] != 2 || UIconfig.CanvasOnOff_Array[myUI_ID] != 3)
{
UIconfig.CanvasOnOff_Array[myUI_ID] = default_value;
//Update();
}
}
}
private void Update()
{
if (cA && lasttime!= UIconfig.CanvasOnOff_Array[myUI_ID])
{
switch (UIconfig.CanvasOnOff_Array[myUI_ID])
{
case 1:
ActivateUIC();
break;
case 0:
ClearUIC();
break;
case 3:
ActivateUIC();
break;
case 2:
ClearUIC();
break;
default:
ClearUIC();
break;
}
lasttime = UIconfig.CanvasOnOff_Array[myUI_ID];
}
}
private bool CheckArray()
{
if (myUI_ID >= 0 && myUI_ID < UIconfig.CanvasOnOff_Array.Length)
{
return true;