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MeshRendererHintAnimation.cs
MeshRendererHintAnimation.cs 1.68 KiB
using UnityEngine;
using static GlobalBehaviour;
[RequireComponent(typeof(MeshRenderer))]
public class MeshRendererHintAnimation : MonoBehaviour
{
private MeshRenderer meshRendererToChange;
private Color meshRendererToChangeDefaultColor;
private Color animationStartColor;
private Color animationEndColor;
private float animateDuration;
private bool animating = false;
private float timer = 0;
// Start is called before the first frame update
void Start()
{
meshRendererToChange = this.GetComponent<MeshRenderer>();
meshRendererToChangeDefaultColor = meshRendererToChange.material.color;
updateAnimationParameters();
}
// Update is called once per frame
void Update()
{
if (animating)
{
this.timer += Time.deltaTime;
Animate();
}
}
public void AnimationTrigger()
{
if (meshRendererToChange != null)
{
updateAnimationParameters();
animating = true;
}
}
private void Animate()
{
if (timer >= animateDuration)
{
animating = false;
timer = 0;
meshRendererToChange.material.color = meshRendererToChangeDefaultColor;
}
else
{
meshRendererToChange.material.color = Color.Lerp(animationStartColor, animationEndColor, Mathf.PingPong(Time.time, 1));
}
}
private void updateAnimationParameters()
{
animationStartColor = GlobalBehaviour.hintAnimationStartColor;
animationEndColor = GlobalBehaviour.hintAnimationEndColor;
animateDuration = GlobalBehaviour.hintAnimationDuration;
}
}