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ImageHintAnimation.cs.meta

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  • SelectedNetwServer_mobile.cs 3.93 KiB
    using UnityEngine;
    using UnityEngine.UI; //andr
    using static LaunchMenue_mobile;
    using static UIconfig;
    
    public class SelectedNetwServer_mobile : MonoBehaviour
    {
        public GameObject SelNAddrW;
        public GameObject SelNAddrT;
        public GameObject SelNAddrTS;
        public GameObject SelNAddrTI;
        public GameObject SSstGame;
    
    
        private Color32 firstColB;
        private float transCol;
        private ColorBlock tempColB;
    
    
        void Start()
        {
            Update();
        }
    
    
    
        private void Update()
        {
    
            UpdateUI_6_f();
    
        }
    
        void UpdateUI_6_f()
        {
            //--------------------------------------------------------------------------
    
            if (CommunicationEvents.ServerRunningA[6] == 0 || CommunicationEvents.ServerRunningA[6] == 3)
            {
                SelNAddrW.GetComponent<Image>().color = colOffline;
                SSstGame.GetComponent<Image>().color = colClear;
                SSstGame.GetComponentInChildren<Text>().color = colClear;
                //GameObject.Find("StartGwoS").GetComponent<Image>().color = colClear;
                //GameObject.Find("SGwoST").GetComponent<Text>().color = colClear;
                if (string.IsNullOrEmpty(CommunicationEvents.selecIP))//; || ())
                {
                    SelNAddrTI.GetComponent<Text>().text = "< empty >";
                    //GameObject.Find("newNAddrTI").GetComponent<Text>().text = "< empty >";
                    SelNAddrTS.GetComponent<Text>().text = "Status: no server";
                    //GameObject.Find("newNAddrTS").GetComponent<Text>().text = "Status: no server";
                    //GameObject.Find("SelNAddrTS").GetComponent<Text>().text = "Status: no ip-address";
                    //GameObject.Find("newNAddrTS").GetComponent<Text>().text = "Status: no ip-address";
                }
                else
                {
                    SelNAddrTI.GetComponent<Text>().text = CommunicationEvents.selecIP;
                    //GameObject.Find("newNAddrTI").GetComponent<Text>().text = CommunicationEvents.selecIP;
    
                    if (CommunicationEvents.ServerRunningA[6] == 0)
                    {
                        SelNAddrTS.GetComponent<Text>().text = "Status: Offline";
                        //GameObject.Find("newNAddrTS").GetComponent<Text>().text = "Status: Offline";
    
                    }
                    else
                    {
                        SelNAddrTS.GetComponent<Text>().text = "Status: no ip-address";
                        //GameObject.Find("newNAddrTS").GetComponent<Text>().text = "Status: no ip-address";
                    }
    
                }
            }
            else
            {
                if (CommunicationEvents.ServerRunningA[6] == 2)
                {
                    SelNAddrW.GetComponent<Image>().color = colOnline;
                    SelNAddrTI.GetComponent<Text>().text = CommunicationEvents.selecIP;
                    SelNAddrTS.GetComponent<Text>().text = "Status: Online";
                    SSstGame.GetComponent<Image>().color = Color.white;
                    SSstGame.GetComponentInChildren<Text>().color = Color.black;
    
                }
                else
                {
    
                    SSstGame.GetComponent<Image>().color = colClear;
                    SSstGame.GetComponentInChildren<Text>().color = colClear;
                    SelNAddrW.GetComponent<Image>().color = colOffline;
    
                    if (string.IsNullOrEmpty(CommunicationEvents.selecIP))//; || ())
                    {
                        SelNAddrTI.GetComponent<Text>().text = "< empty >";
    
                        SelNAddrTS.GetComponent<Text>().text = "Status: no server";
    
                    }
                    else
                    {
    
    
    
                        SelNAddrTI.GetComponent<Text>().text = CommunicationEvents.selecIP;
                        SelNAddrTS.GetComponent<Text>().text = "Status: checking";
    
                    }
    
                }
            }
        }
    
    
        public void StartWithSelectedServerButton()
        {
    
            if (CommunicationEvents.ServerRunningA[6] == 2)
            {
                startNextSceneFunctionNewGame();
            }
            else
            {
    
            }
    
        }
    
    
    
    
    
    }