-
John Schihada authored
Added new RiverScene and therefore: Added a terrain with a river, Added Water-Cube, Adjusted forest-elements, Added script when FPSController hits water, disabled jumping with adjusting controller-jumping-speed
John Schihada authoredAdded new RiverScene and therefore: Added a terrain with a river, Added Water-Cube, Adjusted forest-elements, Added script when FPSController hits water, disabled jumping with adjusting controller-jumping-speed
HitWater.cs 351 B
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HitWater : MonoBehaviour
{
void OnControllerColliderHit(ControllerColliderHit hit)
{
if (hit.collider.gameObject.layer == LayerMask.NameToLayer("Water")) {
transform.position = new Vector3(-2.68f, 1f, 1.89f);
}
}
}