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DiscreteBarSlider.cs
-
Marco Zimmer authored
+MainMenue: Create new Stage files via UI +StageStatic: differentiate between developing and playing
Marco Zimmer authored+MainMenue: Create new Stage files via UI +StageStatic: differentiate between developing and playing
HoverText.cs 695 B
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class HoverText : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
Transform TextTransform;
// Start is called before the first frame update
void Start()
{
TextTransform = transform.GetChild(0);
}
public void OnPointerEnter(PointerEventData pointerEventData)
{
Debug.Log("hover");
TextTransform.gameObject.SetActive(true);
}
//Detect when Cursor leaves the GameObject
public void OnPointerExit(PointerEventData pointerEventData)
{
TextTransform.gameObject.SetActive(false);
}
}