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Marco Zimmer authoredMarco Zimmer authored
GlobalBehaviour.cs 2.08 KiB
using UnityEngine;
public class GlobalBehaviour : MonoBehaviour, ISerializationCallbackReceiver
{
//Make sure when using RGBA-Colors, the A-value of animationStartColor
//and animationEndColor is the same OR try with value = 255
public static Color hintAnimationStartColor;
public static Color hintAnimationEndColor;
public static float hintAnimationDuration;
public static Color StageAccomplished;
public static Color StageNotYetAccomplished;
public static Color StageError;
public static float GadgetLaserDistance;
public static float GadgetPhysicalDistance;
#region Unity Serialization
[SerializeField] private Color _hintAnimationStartColor;
[SerializeField] private Color _hintAnimationEndColor;
[SerializeField] private float _hintAnimationDuration;
[SerializeField] private Color _StageAccomplished;
[SerializeField] private Color _StageNotYetAccomplished;
[SerializeField] private Color _StageError;
[SerializeField] private float _GadgetLaserDistance = 30f;
[SerializeField] private float _GadgetPhysicalDistance = 2.5f;
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
hintAnimationStartColor = _hintAnimationStartColor;
hintAnimationEndColor = _hintAnimationEndColor;
hintAnimationDuration = _hintAnimationDuration;
StageAccomplished = _StageAccomplished;
StageNotYetAccomplished = _StageNotYetAccomplished;
StageError = _StageError;
GadgetLaserDistance = _GadgetLaserDistance;
GadgetPhysicalDistance = _GadgetPhysicalDistance;
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
_hintAnimationStartColor = hintAnimationStartColor;
_hintAnimationEndColor = hintAnimationEndColor;
_hintAnimationDuration = hintAnimationDuration;
_StageAccomplished = StageAccomplished;
_StageNotYetAccomplished = StageNotYetAccomplished;
_StageError = StageError;
_GadgetLaserDistance = GadgetLaserDistance;
_GadgetPhysicalDistance = GadgetPhysicalDistance;
}
#endregion
}