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24 results

SeeThrough 1.mat

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  • SeeThrough 1.mat 2.20 KiB
    %YAML 1.1
    %TAG !u! tag:unity3d.com,2011:
    --- !u!21 &2100000
    Material:
      serializedVersion: 6
      m_ObjectHideFlags: 0
      m_CorrespondingSourceObject: {fileID: 0}
      m_PrefabInstance: {fileID: 0}
      m_PrefabAsset: {fileID: 0}
      m_Name: SeeThrough 1
      m_Shader: {fileID: 4800000, guid: 2649b895a4c22d649852a0ca4c825c74, type: 3}
      m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
      m_LightmapFlags: 4
      m_EnableInstancingVariants: 0
      m_DoubleSidedGI: 0
      m_CustomRenderQueue: -1
      stringTagMap: {}
      disabledShaderPasses: []
      m_SavedProperties:
        serializedVersion: 3
        m_TexEnvs:
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            m_Scale: {x: 1, y: 1}
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        - _MetallicGlossMap:
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        m_Floats:
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        - _ColorMask: 15
        - _Cutoff: 0.5
        - _DetailNormalMapScale: 1
        - _DstBlend: 10
        - _GlossMapScale: 1
        - _Glossiness: 0.5
        - _GlossyReflections: 1
        - _Metallic: 0
        - _Mode: 3
        - _OcclusionStrength: 1
        - _Parallax: 0.02