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AxisTouchPad.cs 5.36 KiB
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using static UIconfig;

namespace PlayerCtrl
{ 

    [RequireComponent(typeof(Image))]
    public class AxisTouchPad : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
    {

        // Options for which axes to use
        public int DPAD_ID;
        public int DPAD_subID;
        public int DPAD_ID_2;
        public int DPAD_subID_2;

        public enum AxisOption
        {
            Both, // Use both
            OnlyHorizontal, // Only horizontal
            OnlyVertical // Only vertical
        }


        public enum ControlStyle
        {
            Absolute, // operates from teh center of the image
            Relative, // operates from the center of the initial touch
            Swipe, // swipe to touch touch no maintained center
        }


        public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use
        public ControlStyle controlStyle = ControlStyle.Absolute; // control style to use
        public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input
        public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input
        public float Xsensitivity = 1f;
        public float Ysensitivity = 1f;

        Vector3 m_StartPos;
        Vector2 m_PreviousDelta;
        Vector3 m_JoytickOutput;
        bool m_UseX; // Toggle for using the x axis
        bool m_UseY; // Toggle for using the Y axis
        CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input
        CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input
        bool m_Dragging;
        int m_Id = -1;
        Vector2 m_PreviousTouchPos; // swipe style control touch


#if !UNITY_EDITOR
    private Vector3 m_Center;
    private Image m_Image;
#else
        Vector3 m_PreviousMouse;
#endif

        void OnEnable()
        {
            CreateVirtualAxes();
        }

        void Start()
        {
#if !UNITY_EDITOR
            m_Image = GetComponent<Image>();
            m_Center = m_Image.transform.position;
#endif
        }

        void CreateVirtualAxes()
        {
            // set axes to use
            m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal);
            m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical);

            // create new axes based on axes to use
            if (m_UseX)
            {
                m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName);
                CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis);
            }
            if (m_UseY)
            {
                m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName);
                CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis);
            }
        }

        void UpdateVirtualAxes(Vector3 value)
        {
            value = value.normalized;
            if (m_UseX)
            {
                m_HorizontalVirtualAxis.Update(value.x);
                DPAD[DPAD_ID, DPAD_subID] = value.x;
            }

            if (m_UseY)
            {
                m_VerticalVirtualAxis.Update(value.y);
                DPAD[DPAD_ID_2, DPAD_subID_2] = value.y;
            }
        }


        public void OnPointerDown(PointerEventData data)
        {
            m_Dragging = true;
            m_Id = data.pointerId;
#if !UNITY_EDITOR
        if (controlStyle != ControlStyle.Absolute )
            m_Center = data.position;
#endif
        }

        void Update()
        {
            if (!m_Dragging)
            {
                return;
            }
            if (Input.touchCount >= m_Id + 1 && m_Id != -1)
            {
#if !UNITY_EDITOR

            if (controlStyle == ControlStyle.Swipe)
            {
                m_Center = m_PreviousTouchPos;
                m_PreviousTouchPos = Input.touches[m_Id].position;
            }
            Vector2 pointerDelta = new Vector2(Input.touches[m_Id].position.x - m_Center.x , Input.touches[m_Id].position.y - m_Center.y).normalized;
            pointerDelta.x *= Xsensitivity;
            pointerDelta.y *= Ysensitivity;
#else
                Vector2 pointerDelta;
                pointerDelta.x = Input.mousePosition.x - m_PreviousMouse.x;
                pointerDelta.y = Input.mousePosition.y - m_PreviousMouse.y;
                m_PreviousMouse = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f);
#endif
                UpdateVirtualAxes(new Vector3(pointerDelta.x, pointerDelta.y, 0));
   

            }
        }


        public void OnPointerUp(PointerEventData data)
        {
            m_Dragging = false;
            m_Id = -1;
            UpdateVirtualAxes(Vector3.zero);
            DPAD[DPAD_ID, DPAD_subID] = 0f;
            DPAD[DPAD_ID_2, DPAD_subID_2] = 0f;
        }

        void OnDisable()
        {
            if (CrossPlatformInputManager.AxisExists(horizontalAxisName))
                CrossPlatformInputManager.UnRegisterVirtualAxis(horizontalAxisName);

            if (CrossPlatformInputManager.AxisExists(verticalAxisName))
                CrossPlatformInputManager.UnRegisterVirtualAxis(verticalAxisName);
        }
    }
}