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AlignText.cs
AlignText.cs 1.41 KiB
using System.Collections;
using UnityEngine;
public class AlignText : MonoBehaviour
{
private Camera Cam;
public Camera Cam1;
public Camera Cam2;
public Camera BackUPCam;
void Start()
{
StartCoroutine(CheckForNewMainCamRoutine());
}
void Update()
{
if (Cam == null)
return;
transform.forward = Cam.transform.forward;
//TODO: this should be done via event system when controlMode is changed; not every Frame!
//Überprüfen ob Textfeld einen Collider hat, und wenn ja dieser aktiv sein soll
if (gameObject.TryGetComponent(out BoxCollider boxCollider))
{
if (UIconfig.controlMode == UIconfig.ControlMode.Keyboard)
boxCollider.enabled = false;
if (UIconfig.controlMode == UIconfig.ControlMode.Mobile)
boxCollider.enabled = true;
}
}
Camera toCamMain()
{
if (Camera.main != null)
{
return Camera.main;
}
//return BackUPCam;
return Camera.main;
}
IEnumerator CheckForNewMainCamRoutine()
{
yield return new WaitForSeconds(0);//Verzögerung für Bug aufhebung hinzugefügt, Bug selbst aktuell vergessen
Cam = UIconfig.MainCameraID switch
{
0 => toCamMain(),
1 => Cam1,
2 => Cam2,
_ => toCamMain(),
};
}
}