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Stefan Richter authored
Increased saved IPslots and its UI from 3 to 5. New Configfile entries with Subdomains. Updated Streamingassets folder and OS will only be checked once.
Stefan Richter authoredIncreased saved IPslots and its UI from 3 to 5. New Configfile entries with Subdomains. Updated Streamingassets folder and OS will only be checked once.
StartServer.cs 6.16 KiB
using System.Collections;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using static CommunicationEvents;
using static UIconfig;
public class StartServer : MonoBehaviour
{
[SerializeField]
TMPro.TextMeshProUGUI WaitingText;
public static Process process;
public static ProcessStartInfo processInfo;
public int autostart = 0; //when 1 in Start() will be ServerRoutine() launched.
public int autoend = 0; //Update() also affected
public int autoprepareGame = 0;
public int autocheckIfServerIsRunning = 0;
// Start is called before the first frame update
void Start()
{
CommunicationEvents.ServerRunning = false;
if (ServerAutoStart == true && autostart == 1)
{
StartCoroutine(ServerRoutine());
}
if (ServerAutoStart == true && autostart == 2)
{
StartCoroutine(ServerRoutine1());
}
}
void Update()
{
if (autoend == 1)
{
if (CommunicationEvents.ServerRunning && Input.anyKey)
{
SceneManager.LoadScene(1);
}
//if(!ServerRunning) UnityEngine.Debug.Log("waiting " + ServerRunning);
}
}
void PrepareGame()
{
if (autoprepareGame != 0)
{
WaitingText.text = "Press any key to start the game";
CommunicationEvents.ServerRunning = true;
UnityEngine.Debug.Log("server fin");
}
}
IEnumerator ServerRoutine1()
{
string command = "\"" + Application.streamingAssetsPath + "\"/start.BAT " + "\"" + Application.streamingAssetsPath + "\"";
command = command.Replace("/", @"\");
command = "\"" + command + "\"";
UnityEngine.Debug.Log(command);
ProcessStartInfo processInfo;
//processInfo = new ProcessStartInfo("cmd.exe", "/C " + command);
bool cmd = true;