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FactSpawner.cs
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mariuskern authoredmariuskern authored
FactSpawner.cs 18.87 KiB
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using TMPro;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.ProBuilder.Shapes;
using static CommunicationEvents;
public class FactSpawner : MonoBehaviour
{
public GameObject
TestPoint,
Line,
Ray,
Angle,
Ring,
Prism,
Cone,
Rectangle,
Circle,
SimpleCircle,
Triangle,
Sphere,
ActualSphere,
Cuboid,
TriangularPrism,
Cylinder,
Pyramid
;
private void OnEnable()
{
AddFactEvent.AddListener(SpawnFactRepresentation);
AnimateNonExistingFactEvent.AddListener(AnimateNonExistingFactTrigger);
StartT0Event.AddListener(AnimateFunctionCalls);
}
private void OnDisable()
{
AddFactEvent.RemoveListener(SpawnFactRepresentation);
AnimateNonExistingFactEvent.RemoveListener(AnimateNonExistingFactTrigger);
StartT0Event.RemoveListener(AnimateFunctionCalls);
}
public void SpawnFactRepresentation(Fact fact)
{
switch (fact)
{
case PointFact PointFact:
SpawnPoint(PointFact); break;
case TestPointFact TestPointFact:
SpawnTestPoint(TestPointFact); break;
case LineFact LineFact:
SpawnLine(LineFact); break;
//case RightAngleFact AngleFact: //needed for Hint System
case AbstractAngleFact AngleFact:
SpawnAngle(AngleFact); break;
case RayFact RayFact:
SpawnRay(RayFact); break;
case CircleFact CircleFact:
SpawnRingAndCircle(CircleFact); break;
case QuadFact QuadFact:
SpawnQuad(QuadFact); break;
case TriangleFact TrisFact:
SpawnTris(TrisFact); break;
case ConeVolumeFact ConeVolumeFact:
SpawnCone(ConeVolumeFact); break;
case TruncatedConeVolumeFact TruncatedConeVolumeFact: