IngameUI_OnOff_TouchControlMode.cs 1.47 KiB
using UnityEngine;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
using static UIconfig;
public class IngameUI_OnOff_TouchControlMode : MonoBehaviour
{
public GameObject myself_GObj;
public ControlMode myControlMode_ID;
public int myTouchControlMode_ID;
void Start()
{
//print("hey");
Update();
}
private void Update()
{
if (CheckArray())
{
if (UIconfig.touchControlMode == myTouchControlMode_ID && UIconfig.controlMode == myControlMode_ID)
{
ActivateUIC();
}
else
{
ClearUIC();
}
}
}
private bool CheckArray()
{
/*
if (myTouchControlMode_ID != null && myControlMode_ID != null)
{
return true;
}
return false;
*/
return true;
}
/// <summary>
/// Activates all Pages.
/// </summary>
private void ActivateUIC()
{
for (int i = 0; i < myself_GObj.transform.childCount; i++)
{
myself_GObj.transform.GetChild(i).gameObject.SetActive(true);
}
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ClearUIC()
{
for (int i = 0; i < myself_GObj.transform.childCount; i++)
{
myself_GObj.transform.GetChild(i).gameObject.SetActive(false);
}
}
}