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SaveNetwAddr_mobile.cs 8.52 KiB
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
using static CommunicationEvents;
using static UIconfig;
using static StreamingAssetLoader;
using static CheckServer;

public class SaveNetwAddr_mobile : MonoBehaviour
{

    public GameObject SaveSlot1_B_GObj;
    public GameObject SaveSlot2_B_GObj;
    public GameObject SaveSlot3_B_GObj;

    private Color32 firstColB;
    private float transCol;
    private ColorBlock tempColB;

    public string Ip1_sup;
    public string Ip2_sup;
    public string Ip3_sup;


    void Start()
    {
        Ip1_sup = CommunicationEvents.IPslot1;
        Ip2_sup = CommunicationEvents.IPslot2;
        Ip3_sup = CommunicationEvents.IPslot3;


    }

    private void Update()
    {


        UpdateUI_3_f();
        UpdateUI_4_f();

        UpdateUI_5_f();
    }

    public void Refresh_pressed()
    {
        Ip1_sup = CommunicationEvents.IPslot1;
        Ip2_sup = CommunicationEvents.IPslot2; 
        Ip3_sup = CommunicationEvents.IPslot3;
        print("se"+Ip1_sup);
       
    }





    void UpdateUI_3_f()
    {
        //------------------------------------------------------------------------
        tempColB = SaveSlot1_B_GObj.GetComponent<Button>().colors;
        tempColB.pressedColor = colPressed;
        tempColB.selectedColor = colSelect;
        
            if (CommunicationEvents.ServerRunningA[3] == 0)
            {