Skip to content
Snippets Groups Projects
Select Git revision
  • 88696d4f0ccc2d0c683b0e65d80bbef14858d7df
  • master default
  • JS-based-scroll-rendering
  • Paul_Marius_Level
  • Paul_Marius_2
  • Paul_Marius
  • Andi_Mark
  • be-UnityWebView
  • gitignoreFrameitServer
  • ZimmerBSc
  • Bugfix_StageLoading
  • stages
  • MAZIFAU_Experimental
  • tsc/coneworld
  • tsc/fact-interaction
  • marcel
  • MaZiFAU_TopSort
  • mergeHelper
  • zwischenSpeichern
  • tempAndrToMaster
  • SebBranch
  • 3.0
  • v2.1
  • v2.0
  • v1.0
25 results

MenueLoader.cs

Blame
  • GadgetManagerDelay.cs 851 B
    using System.Collections;
    using System.Linq;
    using UnityEngine;
    using UnityEngine.UI;
    
    
    public class GadgetManagerDelay : MonoBehaviour
    {
    
        public GameObject GobjWithGadgetManager;
        
    
        void Start()
        {
            //GobjWithGadgetManager.GetComponent<GadgetManager>().enabled = true;
            //GobjWithGadgetManager.GetComponent<GadgetManager>().enabled = true;
            //GobjWithGadgetManager.GetComponent<Gadget>().enabled = true;
            //GobjWithGadgetManager.SetActive(true);
            
            StartCoroutine(DelayRoutine());
        }
    
        IEnumerator DelayRoutine()
        {
    
            yield return new WaitForSeconds(1);
            //Activate ButtonGeneration 
            GobjWithGadgetManager.SetActive(true);
            print("GadgetManagerSuccessfullDelayed");
            StopCoroutine(DelayRoutine());
            print("Stopped:DelayRoutine()");
    
    
    
        }
    }