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25 results

GlobalBehaviour.cs

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  • SceneStartMenue_101.cs 5.12 KiB
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI; //andr
    using UnityEngine.SceneManagement;
    using System.IO; //
    using UnityEngine.Video;//streaming
    using UnityEngine.Networking;
    //using static StreamingAssetLoader;
    //using static CheckServer;
    //using static CommunicationEvents;
    using static UIconfig;
    using UnityEngine.EventSystems;
    using static StageStatic;
    
    
    
    /*
      https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/#:~:text=The%20most%20convenient%20method%20for%20pausing%20the%20game,will%20return%20the%20game%20to%20its%20normal%20speed.
    */
    
    public class SceneStartMenue_101 : MonoBehaviour//, IPointerDownHandler, IPointerUpHandler
    {
    
        //public GameObject myself_GObj_Txt;
        public Text myself_GObj_Txt;
        public int myself_Txt_ID;
        //public int myUI_ID;
        //public int setValueTo;
        //public bool ResetLevel;
        //public bool checkTimeToStop;
        //public bool ResetUI;
        //public int switchToScene_ID_;
        string missionbriefing = "";
        string missionbriefing1 = "After a long trip through the forest, you have found a resting place near a stream. After drinking some water you have heared cracking of branches. It seems you are not alone.";
        string missionbriefing330 = "other gameplay";
        string missionbriefing331 = "Moorhuhn-like 2D Jump and Run ";
        string missionbriefing332 = "Point and click gameplay with predefined camera positions";
        string missionbriefing333 = "Third person gameplay with manual following camera";
        string missionbriefing334 = "Third person gameplay with camera holding distance.";
        string missionbriefing335 = "First person gameplay";
        string missionbriefing336 = "First person game with old input";
        string missionbriefing337 = "Third person gameplay with near following camera";
        string missionbriefing338 = "Mario-like 2D Jump and Run";
    
    
    
        void Start()
        {
            
    
            //myself_GObj_Txt.text = "hello World";
            //StageStatic StgStc = new StageStatic();
            //myself_GObj_Txt.text = "ssss"+StageStatic.stage.number;
            //myself_GObj_Txt.text = "ssss" + StageStatic.stage.scene;
            //myself_GObj_Txt.text = "ssss" + StageStatic.stage.description;
    
            switch (myself_Txt_ID) {
                case 1 :
                    myself_GObj_Txt.text = "World: " + StageStatic.stage.scene + "\n" +
                                            "Stage: " + StageStatic.stage.name + "\n"; 
                                                    //"Info:" + StageStatic.stage.description;
                            break;
                case 2:
                    missionbriefing = missionbriefing1;
                    myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                        //"\n"+
                        missionbriefing;
                    break;
                case 330:
                    missionbriefing = missionbriefing1;
                    myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                        //"\n"+
                        missionbriefing330;
                 
                    break;
                case 331:
                    missionbriefing = missionbriefing1;
                    myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                        //"\n"+
                        missionbriefing331;
                   
                    break;
                case 332:
                    missionbriefing = missionbriefing1;
                    myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                        //"\n"+
                        missionbriefing332;
                   
                    break;
                case 333:
                    missionbriefing = missionbriefing1;
                    myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                        //"\n"+
                        missionbriefing333;
                      
                    break;
                case 334:
                    missionbriefing = missionbriefing1;
                    myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                        //"\n"+
                        missionbriefing334;
                       
                    break;
                case 335:
                    missionbriefing = missionbriefing1;
                    myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                        //"\n"+
                        missionbriefing335;
                      
                    break;
                case 336:
                    missionbriefing = missionbriefing1;
                    myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                        //"\n"+
                        missionbriefing336;
    
                    break;
                case 337:
                    missionbriefing = missionbriefing1;
                    myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                        //"\n"+
                        missionbriefing337;
    
                    break;
                case 338:
                    missionbriefing = missionbriefing1;
                    myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                        //"\n"+
                        missionbriefing338;
    
                    break;
            }
    
        }
    
        private void Update()
        {
    
        }
    }