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  • ResetSaveDataButton_mobile.cs 1.00 KiB
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI; //andr
    using UnityEngine.SceneManagement;
    using System.IO; //
    using UnityEngine.Video;//streaming
    using UnityEngine.Networking;
    
    using static UIconfig;
    using static StreamingAssetLoader;
    
    
    public class ResetSaveDataButton_mobile : MonoBehaviour
    {
    
    
    
    
        void Start()
        {
    
        }
    
        private void Update()
        {
    
        }
    
        public void resetPlayerConfig_Bttn()
        {
            ResetPlayerConfig();
            //leads to RereadFiles_PersistentDataPath();
        }
    
        public void resetPlayerSaveGame_Bttn()
        {
            ResetPlayerSaveGame();
            //ResetDataPath();
            print("resetPlayerSaveGame_Bttn, Todo");
        }
    
        public void resetDataPath_Bttn()
        {
            //ResetPlayerSaveGame();
            ResetDataPath();
        }
    
        public void ResetAll_Bttn()
        {
            ReloadStreamingAsset();
            ResetPlayerSaveGame();
        }
        public void ReloadStreamingAsset_Bttn()
        {
            ReloadStreamingAsset();
        }
    }