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GenerateDemoFiles.cs.meta

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  • PointAndClick_changeCam.cs 1.80 KiB
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI; //andr
    using UnityEngine.SceneManagement;
    using System.IO; //
    using UnityEngine.Video;//streaming
    using UnityEngine.Networking;
    //using static StreamingAssetLoader;
    //using static CheckServer;
    //using static CommunicationEvents;
    using static UIconfig;
    
    
    public class PointAndClick_changeCam : MonoBehaviour
    {
    
        public GameObject myCamera_GObj;
    
    
    
        public GameObject Position1_GObj;
        public GameObject Position2_GObj;
        public GameObject Position3_GObj;
    
    
        private int Position=1;
    
    
    
        void Start()
        {
            myCamera_GObj.transform.position = Position1_GObj.transform.position;
            myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation;
    
        }
    
        private void Update()
        {
    
        }
    
        public void changePosition()
        {
            Position++;
            switch (Position)
            {
                case 1:
                    myCamera_GObj.transform.position = Position1_GObj.transform.position;
                    myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation;
                    break;
                case 2:
                    myCamera_GObj.transform.position = Position2_GObj.transform.position;
                    myCamera_GObj.transform.rotation = Position2_GObj.transform.rotation;
                    break;
                case 3:
                    myCamera_GObj.transform.position = Position3_GObj.transform.position;
                    myCamera_GObj.transform.rotation = Position3_GObj.transform.rotation;
                    break;
                default:
                    myCamera_GObj.transform.position = Position1_GObj.transform.position;
                    myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation;
                    Position = 1;
                    break;
            }
        }