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Stefan Richter authoredStefan Richter authored
FindIP.cs 4.81 KiB
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
using static StreamingAssetLoader;
using static CheckServer;
using static CommunicationEvents;
//[RequireComponent(typeof(Image))]
//[SerializeField] private UnityEngine.UI.Image image = null;
public class FindIP : MonoBehaviour
{
//public Button AfterIPset1; //andr
//public Button TextSlot1;
public GameObject backTo_GObj;
public GameObject parentM_GObj;
public GameObject NewServerSt_GObj;
public GameObject InfoFindIP_GObj;
public GameObject InfoFindIP_IP_GObj;
public InputField mainInputField;
//CheckServer CSform = new CheckServer();
//Color colOnline = new Color(148, 229, 156, 1);
private Color colOnline = new Color(148f / 255f, 229f / 255f, 156f / 255f, 1f);
private Color colOffline = new Color(255f / 255f, 255f / 255f, 255f / 255f, 1f);
private Color colPressed = new Color(133f / 255f, 140f / 255f, 107f / 255f, 1f);
private Color colSelect = new Color(133f / 255f, 125f / 255f, 107f / 255f, 1f);
private Color colClear = new Color(133f / 255f, 125f / 255f, 107f / 255f, 0f);
private Color colChangeable = new Color(1f, 1f, 1f, 0.5f);
private Color colChangeable2 = new Color(1f, 1f, 1f, 0.5f);
private Color32 firstColB;
private float transCol;
private ColorBlock tempColB;
void Start()
{
updateUI();
Update();