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UI_OnOff_InputModule.cs
UI_OnOff_InputModule.cs 1.25 KiB
using UnityEngine;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
public class UI_OnOff_InputModule : MonoBehaviour
{
public GameObject myself_GObj;
public int myInputModule_ID;
//public int default_value;
private bool cA = true;
private int before = -99;
void Start()
{
}
private void Update()
{
if (cA && before != UIconfig.InputManagerVersion)
{
if (UIconfig.InputManagerVersion == myInputModule_ID)
{
ActivateUIC();
}
else
{
ClearUIC();
}
before = UIconfig.InputManagerVersion;
}
}
/// <summary>
/// Activates all Pages.
/// </summary>
private void ActivateUIC()
{
for (int i = 0; i < myself_GObj.transform.childCount; i++)
{
myself_GObj.transform.GetChild(i).gameObject.SetActive(true);
}
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ClearUIC()
{
for (int i = 0; i < myself_GObj.transform.childCount; i++)
{
myself_GObj.transform.GetChild(i).gameObject.SetActive(false);
}
}
}