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TorusGenerator.cs
-
Tobias Schöner authored
added 'Ring' Layer fixed ring Collider added snapping to ring in WorldCursor
Tobias Schöner authoredadded 'Ring' Layer fixed ring Collider added snapping to ring in WorldCursor
UIToolBox.cs 368 B
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class UIToolBox
{
public static void PopulateLocalEntryList(GameObject entry, List<string> input)
{
for (int i = 0; i < input.Count; i++)
entry.GetNthChild(new List<int> { i, 0, 0 }).GetComponent<TMPro.TextMeshProUGUI>().text = input[i];
}
}