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Stefan Richter authoredStefan Richter authored
AlignText.cs 1.79 KiB
using System.Collections;
using System.Linq;
using UnityEngine;
//using UnityEngine.EventSystems;
using UnityEngine.UI;
using static UIconfig;
public class AlignText : MonoBehaviour
{
// Start is called before the first frame update
private Camera Cam;
public Camera Cam1;
public Camera Cam2;
public Camera BackUPCam;
// public GameObject Moving_GObj;
void Start()
{
StartCoroutine(CheckForNewMainCamRoutine());
}
// Update is called once per frame
void Update()
{
//print("Cam" + Cam);
//CheckForNewMainCamRoutine();
if (Cam==null) { return; }
transform.forward = Cam.transform.forward;
//Not yet the perfect solution
//Problem is the relative rotation of the TextMesh to the Line-Parent
//transform.rotation = Quaternion.Lerp(transform.parent.transform.rotation, Cam.transform.rotation, 0);
//if (Moving_GObj) { }
}
Camera toCamMain()
{
if (Camera.main != null)
{
return Camera.main;
}
//return BackUPCam;
return Camera.main;
}
IEnumerator CheckForNewMainCamRoutine()
{
yield return new WaitForSeconds(0);//Verzögerung für Bug aufhebung hinzugefügt, Bug selbst aktuell vergessen
switch (UIconfig.MainCameraID)
{
case 0:
Cam = toCamMain();
break;
case 1:
Cam = Cam1;
break;
case 2:
Cam = Cam2;
break;
default:
Cam = toCamMain();
break;
}
//StopCoroutine(CheckForNewMainCamRoutine());
//print("Stopped:CheckForNewMainCamRoutine()");
//Cam = Camera.main;
}
}