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Commit 2cfd6374 authored by Paul-Walcher's avatar Paul-Walcher
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fixed cuboid rotation

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......@@ -129,7 +31,6 @@ Transform:
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......
......@@ -52,16 +52,21 @@ protected void calculate_vectors(){
float sidelengthTB = Vector3.Distance(T, B);
float sidelengthBC = Vector3.Distance(B, C);
LocalScale = new Vector3(sidelengthBA+0.1F, sidelengthTB+0.1F, sidelengthBC+0.1F);
LocalScale = new Vector3(sidelengthBC + 0.1F, sidelengthBA + 0.1F, sidelengthTB + 0.1F);
Volume = sidelengthBA * sidelengthBC * sidelengthTB;
Position = B + 0.5F * ((A - B) + (T - B) + (C - B));
Vector3 cross = Vector3.Cross((T - B), (A - B));
Rotation = Quaternion.LookRotation(cross.normalized, (T - B).normalized);
Vector3 cross = Vector3.Cross((A - B), (C - B));
Vector3 cross2 = Vector3.Cross((T - B), (C - B));
Rotation = Quaternion.identity;
Vector3 right = Vector3.Cross(cross, cross2).normalized;
Vector3 up = Vector3.Cross(right, cross).normalized;
Rotation = Quaternion.LookRotation(cross, up);
}
public CuboidFact() : base(){
......
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