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Refactored angle-prefab: Building Circle-Segment (used as the...
Refactored angle-prefab: Building Circle-Segment (used as the angle-representation) from Script now, using Mesh-API. Now angles > 90 degrees look much better (are not stretched or compressed in an ugly way), and potentially also angles > 180 degrees could be measured.
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- Assets/Resources/Prefabs/Angle.prefab 166 additions, 124 deletionsAssets/Resources/Prefabs/Angle.prefab
- Assets/Resources/Prefabs/Angle.prefab.meta 1 addition, 1 deletionAssets/Resources/Prefabs/Angle.prefab.meta
- Assets/Resources/Prefabs/Angle_Old.prefab 650 additions, 0 deletionsAssets/Resources/Prefabs/Angle_Old.prefab
- Assets/Resources/Prefabs/Angle_Old.prefab.meta 7 additions, 0 deletionsAssets/Resources/Prefabs/Angle_Old.prefab.meta
- Assets/Scripts/CircleSegmentGenerator.cs 111 additions, 0 deletionsAssets/Scripts/CircleSegmentGenerator.cs
- Assets/Scripts/CircleSegmentGenerator.cs.meta 11 additions, 0 deletionsAssets/Scripts/CircleSegmentGenerator.cs.meta
- Assets/Scripts/InteractionEngine/FactSpawner.cs 20 additions, 45 deletionsAssets/Scripts/InteractionEngine/FactSpawner.cs
- Assets/Scripts/InteractionEngine/MeshRendererHintAnimation.cs 4 additions, 3 deletions...ts/Scripts/InteractionEngine/MeshRendererHintAnimation.cs
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