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FrameIT
UFrameIT
Commits
4f816c22
Commit
4f816c22
authored
2 years ago
by
Tobias Schöner
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Plain Diff
fix: surplus favoriteDisplays caused by cloning will be deleted now
parent
f6068f98
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Assets/Scripts/UI/FactExplorer/FactFavorisation.cs
+15
-13
15 additions, 13 deletions
Assets/Scripts/UI/FactExplorer/FactFavorisation.cs
with
15 additions
and
13 deletions
Assets/Scripts/UI/FactExplorer/FactFavorisation.cs
+
15
−
13
View file @
4f816c22
...
...
@@ -13,7 +13,7 @@ public class FactFavorisation : MonoBehaviour, IPointerClickHandler
#
endregion
InspectorVariables
#
region
Static
Variables
p
rivate
static
readonly
UnityEvent
<
Fact
,
bool
>
ChangeFavoriteEvent
=
new
();
p
ublic
static
readonly
UnityEvent
<
Fact
,
bool
>
ChangeFavoriteEvent
=
new
();
private
static
readonly
List
<
Fact
>
favorites
=
new
();
#
endregion
Static
Variables
...
...
@@ -53,32 +53,34 @@ private void Start()
fact
=
transform
.
GetComponent
<
FactWrapper
>().
fact
;
ChangeFavoriteEvent
.
AddListener
(
OnFavoriteChange
);
// if there already was a favoriteDisplayPrefab child (e.g. due to cloning) remove it
gameObject
.
ForAllChildren
(
child
=>
{
if
(
child
.
name
.
StartsWith
(
favoriteDisplayPrefab
.
name
))
Destroy
(
child
);
});
// instantiate new favoriteDisplay
favoriteDisplay
=
Instantiate
(
favoriteDisplayPrefab
,
transform
);
// check if fact is currenty a favorite
if
(
favorites
.
Contains
(
fact
))
{
isFavorite
=
true
;
UpdateDisplay
();
}
isFavorite
=
favorites
.
Contains
(
fact
);
UpdateDisplay
();
}
#
endregion
UnityMethods
#
region
Implementation
private
void
OnFavoriteChange
(
Fact
changedFact
,
bool
isFavo
u
rite
)
private
void
OnFavoriteChange
(
Fact
changedFact
,
bool
isFavorite
)
{
if
(
fact
==
changedFact
)
{
this
.
isFavorite
=
isFavo
u
rite
;
this
.
isFavorite
=
isFavorite
;
UpdateDisplay
();
}
}
private
void
UpdateDisplay
()
{
if
(!
isFavorite
)
Destroy
(
favoriteDisplay
);
else
if
(!
favoriteDisplay
)
favoriteDisplay
=
Instantiate
(
favoriteDisplayPrefab
,
transform
);
favoriteDisplay
.
SetActive
(
isFavorite
);
}
#
endregion
Implementation
}
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