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Commit 76fb8398 authored by Marco Zimmer's avatar Marco Zimmer
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Bug Fixes: wandering NPC, Fact Label cleanup, Zombie Fact

parent 801d9791
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...@@ -18018,6 +18018,12 @@ Transform: ...@@ -18018,6 +18018,12 @@ Transform:
type: 3} type: 3}
m_PrefabInstance: {fileID: 800121727} m_PrefabInstance: {fileID: 800121727}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1 &802019337 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 4661435515762455780, guid: e289bf5debb17f6459818c207d781953,
type: 3}
m_PrefabInstance: {fileID: 224606875}
m_PrefabAsset: {fileID: 0}
--- !u!1 &804378691 --- !u!1 &804378691
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -23482,7 +23488,7 @@ PrefabInstance: ...@@ -23482,7 +23488,7 @@ PrefabInstance:
- target: {fileID: 2222111361404534124, guid: 88f2fd29f58b9734683512546acec310, - target: {fileID: 2222111361404534124, guid: 88f2fd29f58b9734683512546acec310,
type: 3} type: 3}
propertyPath: m_Name propertyPath: m_Name
value: WalkAroundTree value: DonTWalkAroundThisTree
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 2222111361405018444, guid: 88f2fd29f58b9734683512546acec310, - target: {fileID: 2222111361405018444, guid: 88f2fd29f58b9734683512546acec310,
type: 3} type: 3}
...@@ -37123,12 +37129,6 @@ Transform: ...@@ -37123,12 +37129,6 @@ Transform:
type: 3} type: 3}
m_PrefabInstance: {fileID: 1738591202} m_PrefabInstance: {fileID: 1738591202}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1 &1747050947 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 2222111361404534124, guid: 88f2fd29f58b9734683512546acec310,
type: 3}
m_PrefabInstance: {fileID: 1038096501}
m_PrefabAsset: {fileID: 0}
--- !u!1001 &1749781951 --- !u!1001 &1749781951
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -61544,7 +61544,7 @@ PrefabInstance: ...@@ -61544,7 +61544,7 @@ PrefabInstance:
type: 3} type: 3}
propertyPath: walkAroundObject propertyPath: walkAroundObject
value: value:
objectReference: {fileID: 1747050947} objectReference: {fileID: 802019337}
- target: {fileID: 6999573641170124239, guid: 8590393c51194934a95cdc2075fc4dec, - target: {fileID: 6999573641170124239, guid: 8590393c51194934a95cdc2075fc4dec,
type: 3} type: 3}
propertyPath: radiusAroundObject propertyPath: radiusAroundObject
...@@ -122,6 +122,12 @@ public void rename(string newLabel) ...@@ -122,6 +122,12 @@ public void rename(string newLabel)
public abstract GameObject instantiateDisplay(GameObject prefab, Transform transform); public abstract GameObject instantiateDisplay(GameObject prefab, Transform transform);
public static void Clear()
{
MaxLabelId = 0;
UnusedLabelIds.Clear();
}
public virtual void delete(bool keep_clean = true) public virtual void delete(bool keep_clean = true)
{ {
//TODO: MMT: delete over there //TODO: MMT: delete over there
......
...@@ -165,7 +165,8 @@ private void PruneWorkflow() ...@@ -165,7 +165,8 @@ private void PruneWorkflow()
{ {
stepnote last = Workflow[i]; stepnote last = Workflow[i];
if (MetaInf[last.Id].workflow_id == i) if (last.creation // may be zombie
&& MetaInf[last.Id].workflow_id == i)
// remove for good, if original creation gets pruned // remove for good, if original creation gets pruned
{ {
this[last.Id].delete(); this[last.Id].delete();
...@@ -193,9 +194,14 @@ public string Add(Fact value, out bool exists, bool samestep = false) ...@@ -193,9 +194,14 @@ public string Add(Fact value, out bool exists, bool samestep = false)
if (MetaInf[key].workflow_id >= marker) if (MetaInf[key].workflow_id >= marker)
// check for zombie-status // check for zombie-status
{
// protect zombie from beeing pruned // protect zombie from beeing pruned
var zombie = Workflow[MetaInf[key].workflow_id];
zombie.creation = false;
Workflow[MetaInf[key].workflow_id] = zombie;
// set new init location
MetaInf[key] = new meta(marker, true); MetaInf[key] = new meta(marker, true);
}
// zombies are undead! // zombies are undead!
else if (MetaInf[key].active) else if (MetaInf[key].active)
// desired outcome already achieved // desired outcome already achieved
......
...@@ -9,8 +9,6 @@ public class Level : MonoBehaviour ...@@ -9,8 +9,6 @@ public class Level : MonoBehaviour
//Solving game parameters //Solving game parameters
public int minimalSolutionHight; public int minimalSolutionHight;
public static bool solved = false;
void Start() void Start()
// Start is called before the first frame update // Start is called before the first frame update
...@@ -25,11 +23,12 @@ void Start() ...@@ -25,11 +23,12 @@ void Start()
LineFact target = new LineFact(buttom.Id, top.Id, SolutionManager); LineFact target = new LineFact(buttom.Id, top.Id, SolutionManager);
Solution.Add(SolutionManager[SolutionManager.Add(target, out _, true)]); Solution.Add(SolutionManager[SolutionManager.Add(target, out _, true)]);
Fact.Clear();
} }
public static bool gameSolved() public static bool gameSolved()
{ {
solved = bool solved =
LevelFacts.DynamiclySolved(Solution, out _, out List<Fact> hits, FactComparer: new LineFactHightDirectionComparer()); LevelFacts.DynamiclySolved(Solution, out _, out List<Fact> hits, FactComparer: new LineFactHightDirectionComparer());
if (solved) if (solved)
......
...@@ -12,6 +12,8 @@ public void LevelReset() ...@@ -12,6 +12,8 @@ public void LevelReset()
// only when generated! (in Level.cs) // only when generated! (in Level.cs)
CommunicationEvents.SolutionManager.hardreset(false); CommunicationEvents.SolutionManager.hardreset(false);
Fact.Clear();
SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex); SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex);
} }
......
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